Hi. I’m Travis (and a girl). I can geek out on dashboard design, behavioral design, the future possibilities (and certain disasters) of the Internet of Things, conversational UI, and a bunch of other, substantially more practical, UX things. I find the more I learn about some of them, well, the less any of us really knows. But certainty is so 20th century, right?
For a handful of years I’ve been working in UX for health and wellness products. Many of the clients are from pharma – making websites for doctors and tools for patients to communicate with those doctors. I know a decent amount about uncomfortable diseases, how bad patients are at explaining things to doctors, how we can use technology to help discussions, and how time-starved and uncertain doctors can be, even when they’re really smart and compassionate.
I’m the former founder of ReadUps, a web-based social-reading system where books and their conversations have an expiration date, and ReadSocial, a API/service that adds a social layer inside books and websites. Before those endeavors I poured my soul into BookGlutton.com, a destination site where reading groups read web-based ebooks with real-time chat and paragraph-level notes. I also contributed a chapter to the O’Reilly book Book: A Futurist’s Manifesto — A Collection of Essays from the Bleeding Edge of Publishing, in Spring 2012.
Prior to founding BookGlutton, I was a creative director at JLOOP and a manager at Cisco. I have 17 years of online experience, and have worked in web design, app design, advertising, health and wellness, and online training. My client history includes: Sprint, Playstation, Wells Fargo, Macys, Midway Games and Dodge. In addition, I’ve been lucky enough to be recognized by Drunken Boat, The Webby Awards, The Flash Forward Film Festival, the W3 Awards and the Electronic Literature Organization. I have a Masters Degree in the ultimate 90′s-sounding, futuristic discipline of Interactive Multimedia.
I can manage (and I’m comfortable being hands-on) with a lot of different areas of Product and User Experience. I also used to work independently as a digital artist in New York City. My work focussed on finding a sense of place and the meaning of time; I was published in Drunken Boat and The New River Journal. A few examples of interactive art projects include Morpheus: Biblionaut, Dandelion Chance, and 30 Days of Rain (they’re old-school Flash, so put your phone away, bub!).
LinkedIn gives an appropriate amount of professional detail, so read my profile there if you’re checking on my stats.